The Algorithmic Beauty of Virtual Nature

Deussen, Oliver (2007) The Algorithmic Beauty of Virtual Nature. In: Graph Drawing 14th International Symposium, GD 2006, September 18-20, 2006, Karlsruhe, Germany , pp. 5-7 (Official URL: http://dx.doi.org/10.1007/978-3-540-70904-6_2).

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Abstract

In recent years the development of graphics hardware and efficient rendering algorithms enabled game developers to create large landscapes and render them at interactive rates. However, the shown scenes are still rough approximations that do not reach the complexity of real nature. To obtain sufficient simulations with a degree of realism that comes close to nature, a couple of problems have to be solved. In this extended abstract these challenges are roughly sketched, references are given for further readings.

Item Type:Conference Paper
Additional Information:10.1007/978-3-540-70904-6_2
Classifications:D Aesthetics > D.001 General
A General Literature > A.001 Introductory and Survey
ID Code:754

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References

Deussen, O., Lintermann, B.: Digital desing of Nature - computer generated plants and organics. Springer-Verlag (2005)

Behrendt, S., Colditz, C., Franzke, O., Kopf, J., Deussen, O.: Realistic real-time rendering of landscapes using billboard clouds. Computer Graphics Forum 24 (2005)