The Algorithmic Beauty of Virtual Nature
Deussen, Oliver (2007) The Algorithmic Beauty of Virtual Nature. In: Graph Drawing 14th International Symposium, GD 2006, September 18-20, 2006, Karlsruhe, Germany , pp. 5-7 (Official URL: http://dx.doi.org/10.1007/978-3-540-70904-6_2).
Full text not available from this repository.
In recent years the development of graphics hardware and efficient rendering algorithms enabled game developers to create large landscapes and render them at interactive rates. However, the shown scenes are still rough approximations that do not reach the complexity of real nature. To obtain sufficient simulations with a degree of realism that comes close to nature, a couple of problems have to be solved. In this extended abstract these challenges are roughly sketched, references are given for further readings.
Repository Staff Only: item control page