  <eprint id="http://gdea.informatik.uni-koeln.de/id/eprint/599" xmlns="http://eprints.org/ep2/data/2.0">
    <eprintid>599</eprintid>
    <rev_number>1</rev_number>
    <eprint_status>archive</eprint_status>
    <userid>7</userid>
    <dir>disk0/00/00/05/99</dir>
    <datestamp>2005-07-21</datestamp>
    <lastmod>2008-09-18 11:08:55</lastmod>
    <status_changed>2008-09-18 11:08:55</status_changed>
    <type>confpaper</type>
    <metadata_visibility>show</metadata_visibility>
    <item_issues_count>0</item_issues_count>
    <abstract>We consider the following graph embedding question: given a graph G, is it possible to map its vertices to points in 3D such that G is isomorphic to the mutual nearest neighbor graph of the set P of points to which the vertices are mapped? We show that this problem is NP-hard. We do this by extending the "logic engine" method to three dimensions by using building blocks inpired by the structure of diamond and by constructions of A.G. Bell and B. Fuller.</abstract>
    <altloc>
      <item>http://www.springerlink.com/openurl.asp?genre=article&amp;issn=0302-9743&amp;volume=3383&amp;spage=329</item>
    </altloc>
    <creators>
      <item>
        <name>
          <family>Kitching</family>
          <given>Matthew</given>
        </name>
      </item>
      <item>
        <name>
          <family>Whitesides</family>
          <given>Sue</given>
        </name>
      </item>
    </creators>
    <confdates>2004</confdates>
    <conference>Graph Drawing</conference>
    <confloc>New York</confloc>
    <editors>
      <item>
        <name>
          <family>Pach</family>
          <given>János</given>
        </name>
        <id>Pach, János</id>
      </item>
    </editors>
    <ispublished>pub</ispublished>
    <pagerange>329-339</pagerange>
    <pubdom>FALSE</pubdom>
    <publisher>Springer</publisher>
    <refereed>FALSE</refereed>
    <referencetext>1. A. G. Bell, "Tetrahedral principle in kite structure", National Geographic Magazine, 14(6), June 1903, pp. 219-251.&#13;
2. R. Buckminster Fuller. Inventions, the Patented Works of R. Buckminster Fuller. St. Martin's Press, 1983.&#13;
3. P. Bose, W. Lenhart, and G. Liotta, "Characterizing proximity trees", Algorithmica, 16, 1996, pp. 83-110, 1996.&#13;
4. F. J. Brandenburg, D. Eppstein, M. T. Goodrich, S. G. Kobourov, G. Liotta, and P. Mutzel, "Selected open problems in graph drawing", Proc. 11th Int. Symp. Graph Drawing, 2003, Springer-Verlag LNCS vol. 2912, pp. 515-539.&#13;
5. G. Di Battista, P. Eades, R. Tamassia, I. G. Tollis. Graph Drawing. Prentice Hall, 1999, Chapter 11.2.&#13;
6. M. B. Dillencourt, "Realizability of Delaunay triangulations", Informa. Process. Lett., 33(6), Feb. 1990, pp.283-287.&#13;
7. M. B. Dillencourt and W. D. Smith, "Graph-theoretical conditions for inscribability and Delaunay realizability", Proc. 6th Canad. Conf. Comput. Geom., 1994, pp. 287-292.&#13;
8. P. Eades and S. Whitesides, "The logic engine and the realization problem for nearest neighbour graphs", Theoretical Computer Science, 169, 1996, pp. 23-37.&#13;
9. P. Eades and S. Whitesides, "The realization problem for Euclidean minimum spanning trees is NP-hard", Algorithmica, 16, 1996, pp. 60-82.&#13;
10. M. Garey and D. Johnson. Computers and Intractability:a Guide to the Theory of NP-Completeness. W.H. Freeman, 1979.&#13;
11. J. W. Jaromczyk and G. T. Toussaint, "Relative neighborhood graphs and their relatives", Proc. IEEE, 80(9), 1992, pp. 1502-1517.&#13;
12. W. Lenhart and G. Liotta, "The drawability problem for minimum weight triangulations", Theoret. Comp. Sci. vol. 27, 2002, pp. 261-286.&#13;
13. G. Liotta and G. Di Battista "Computing proximity drawings of trees in the 3-dimensional space", Proc. 4th Workshop Algorithms and Data Structures WADS 1995, Springer-Verlag LNCS vol. 955, pp. 239-250.&#13;
14. G. Liotta, A. Lubiw, H. Meijer, and S. H. Whitesides, "The rectangle of influence drawability problem", Comput. Geom. Theory Appl., 10(1):1-22, 1998.&#13;
15. G. Liotta and H. Meijer, "Drawing of trees", Computational Geometry: Theory and Applications, 24(3), 2003, pp. 147-178.&#13;
16. G. Toussaint, "A graph-theoretical primal sketch", in Computational Morphology. North-Holland, 1988, pp. 229-260.</referencetext>
    <subjects>
      <item>Z.250</item>
    </subjects>
    <title>The Three Dimensional Logic Engine</title>
    <date_type>published</date_type>
    <date>2004</date>
    <full_text_status>none</full_text_status>
    <documents></documents>
  </eprint>
